A combination of another bout of Covid and elder family members getting hospitalized delayed this by a few weeks, but my hopes for a steady gaming group seem to finally culminate in an actual game last night. Socrates was delayed by theatrical problems, but Gwenchant and I arrived at Soddentowel's place, and, after discussing parenting and schooling, snacks and drinks, we got around to talking about play experience and what we were going to play. It probably helped a bit that we had hashed out lines and veils and a few other session 0 topics on our Discord. After determining that Gwenchant and Soddentowel's play experiences were more exclusive to latter day D&D , we decided to each make two characters to play the Shadowdark quickstart, using 3d6 down the line, with a house rule stolen from the *WN books of replacing one attribute with a 14. Socrates got there shortly after they started making characters while I skimmed the GM's Guide. I think it took us about an h
This post is a response to Xaosseed's post Your great-grand-elf's elvish: long lives slowing language change (RPG Blog Carnival) . I suggest reading that first in its entirety, before I dig into it. My goal here is to have a deeper discussion, not just to rain Xaosseed's linguistic parade. This lede hooked me: The RPG Blog Carnival prompt from Beneath Foreign Planets of WORDS! Etymology, Onomatology and Linguistics sparked some other thoughts for me - on the stability of language when there are very long-lived organisms around. Xaosseed shared the hypothesis of the post: The core thought here is that you can find thousand year old elves, dragons and giants around - presumably still speaking the same language with the same accent as when they learned their languages in their your - so accents and languages would change much more slowly in such settings than in our own world. Xaosseed then set up the setting's premise with respect to linguistic stability, whi