I wrote this was an experiment with the following goals: To try to put together a setting that was useful for a game master using an old school game such as B/X or Old School Essentials , or a game inspired by them, such as Knave or Shadowdark . To create a setting for the invertebrate ancestries I made. Put together something that can be used physically, as a trifold pamphlet. To provide something for this month's Blog Carnival, hosted by Errant Thinking , on the topic of " Tiny Epics ". I've copied the text from the trifold pamphlet document, for your reading pleasure. You can find the actual trifold document here: https://empedocles.itch.io/underlog . Sheila Brown, “Moss On Fallen Tree” released under CC0. Source: https://www.publicdomainpictures.net/en/view-image.php?image=314623 Underlog - A Pocket Setting Somewhat like our world, the creatures are about fifty times larger. The people player characters interact with are intelligent...
Back near the end of January, for our last game, my face-to-face group tried something new: A Quiet Year . Designed and written by Avery Alder. Design insights from Jackson Tegu. Illustrations by Ariel Norris. First released 2013. This iteration 2019. 2-4 players, 3-4 hours, ages 12 up drawing, imagination, apocalypse About A Quiet Year For those who haven't heard of it, A Quiet Year is a collaborative map-making about rebuilding a community after the collapse. It uses a standard deck of cards as an Oracle for coming up with thoughts. From the game's website: The Quiet Year is a map game. You define the struggles of a community living after the collapse of civilization, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern. The game is played using a deck of cards – each of the 52 cards corresponds to a week during the ...