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d100 Elven Trinkets

Elven Trinkets Gifts from elves! They have a detectable but faint aura of magic. The mechanics should not be disclosed to the player, except through game play.   If more than one token is carried at a time, only the one closest to the token carrier's body is the one that is in effect.  If there is any contention or ambiguity, none work.   Some GMs may want a token to have been carried for a full day before the bearer can activate it. d100 Item Mechanics 1 Panther Claw The bearer deals 1d4 normal combat damage with unarmed combat. 2 Golden Egg If the person carrying this dies, they are reincarnated, consuming the egg in a small spontaneous fire.  They appear within a turn knowing the party and 75% of their previous incarnation's memories, although their knowledge may be different. 3 Golden Twig If the person carrying this suffers a hit which would kill them , the twig instead turns into a normal dried twig, and crumbles into multiple pieces, and t...

The Elements of Magic Weapons, and Most Especially the Side Effects of Wielding Them

Through September Attronarch of Attronarch's Athenaeum is hosting September 2024's RPG Blog Carnival!  The theme is  Wondrous Weapons and Damning Dweomers .  In relation to that, I would like to talk about the elements of generating a magical weapon with a touch more depth than Old Gary got into. Typical D&D weapons provide a benefit, but with no drawback.  This is great as far as it goes, but I believe a little more thought should be put into it, since each weapon should have the following elements: A numeric bonus An allegiance An intended enemy A weapon effect A side-effect First, I believe all magic weapons should have a numeric bonus, even if it's just +1 to hit and damage.  Call me old-fashioned. Second, gentle reader, all weapons should have some sort of magical effect, even if it's just an elemental damage bonus.  Weapons are made for a purpose, and are made by some person or group.  The makers of the weapon set the allegiance. That doesn'...

On Names

  Note : There are a lot of external links in this post. None of them should be affiliate links If they are, please let me know . Note2 : This has been bouncing around in my brain informally for a while, but putting it to pixel was prompted by Rook’s post on names on Beneath Foreign Planets as part of the RPG Blog Carnival .  There’s a lot of great material that comes from these prompts. I encourage you, dear reader, to check that out. Note3 : Link to the GDoc version this post was originally composed in. On Names One of the holes new Game Masters fall into while playing D&D-esque games is names. I’ll start with random NPC names first, to get the subject out of the way:  Make a d20 or d100 list of names for each gender, and for families.  Either stick it on the fourth panel of your DM screen, or pre-roll five of each, and stick those lists on your fourth panel. If you need a list of real world names, use an onomastikon .   Onomastikon “What is an on...