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Monster Ideas: Undead Skeletons and Bone Monsters

  This was my contribution to a workshop request for effects of skeletons or other "bone creatures".  It's untested. Skeleton that grapples you , then wraps itself around target , automatically doing 1d3 damage each round . Attacks targeting this skeleton that do over 3 damage instead do 3 damage, and the excess is applied to the target wrapped by the skeleton.  The target can get out by doing a Strength or Dexterity check at -6. After dying , the parts of the skeleton continue to fight you , potentially tripping , blinding , or just making noise bonking against shields or armor .  Anyone within 5 feet of where the skeleton dies is -1 to all checks, and on a roll of a natural 4 on d20 checks, takes one of the following (roll d3): Blinded for one round. Save or get tripped. Latches on to armor, shield, or clothing, making noise or causing 1 damage each round. Dying 1:   After dying , release the spirit that was animating them . Spirit forms there for a few secon...

Cryogorgon

Cryogorgon Description Large wild mountain ram, with shaggy yellow-white fur, and frosted blue eyes. When it gets angry or hungry it grows to the size of a horse, and becomes even stronger. Drivers Needs   to eat: vegetation or frozen and shattered animals are fine. Needs   to breed with female sheep at least daily, if possible. Wants   to eat frozen and shattered intelligent life–it tastes best. Wants   to know it is feared, and will play with survivors after it has had its fill. O5R Str   14 (20)   Dex   15   Con   16   Int   2   Wis   15   Cha   10 MV   18", jump 6", wall run 12" vertically   HD   7   AC   16   HP   7d8+21 (52)   Att   +5:   Ram   2d6+2(5) blunt, target must Str save (-5) or be knocked back the Cryogorgon's feet in distance;   Trample   straight line run for double movement, against creatures two size leve...