This was my contribution to a workshop request for effects of skeletons or other "bone creatures". It's untested. Skeleton that grapples you , then wraps itself around target , automatically doing 1d3 damage each round . Attacks targeting this skeleton that do over 3 damage instead do 3 damage, and the excess is applied to the target wrapped by the skeleton. The target can get out by doing a Strength or Dexterity check at -6. After dying , the parts of the skeleton continue to fight you , potentially tripping , blinding , or just making noise bonking against shields or armor . Anyone within 5 feet of where the skeleton dies is -1 to all checks, and on a roll of a natural 4 on d20 checks, takes one of the following (roll d3): Blinded for one round. Save or get tripped. Latches on to armor, shield, or clothing, making noise or causing 1 damage each round. Dying 1: After dying , release the spirit that was animating them . Spirit forms there for a few secon...
Thoughts on tabletop RPGs, and ideas for making play better at the table.