Skip to main content

Posts

Showing posts with the label encounter table

D30 Sages

What are those sages and hermits experts at?  Roll twice on the table to see their primary and secondary specialties.  In general, sages will be able to answer any general question on their specialties.  On their primary specialty, they will have an 85% chance (~1 in 6) to correctly answer any challenging related question, and a 75% to do so in any secondary specialties. Within five years, they can  train any human in basic proficiency in their technique.   Similar expertise to the sage will take decades for a human. Alchemist : Brew elixir of life to reduce someone’s age by half, once.  Needs ingredients. Anthropologist : Expert in the customs, beliefs, and practices of 1d6D* ethnic groups. Archaelogist : An expert on 1d6D* dead cultures. Archery :  Aiming with a bow, hits a tiny fixed target about 85% of the time, 75% if blinded. Astronomy :  Navigates flawlessly at night if they can see at least half the sky. Bow and Arrow making :  M...

Looting the Dead for Fun and Profit

Inspired by this post on Hack & Slash . Grave Robbing My first reaction was to make grave robbing dangerous, inconvenient, and socially negative.  If a party loots a corpse, or worse robs graves, there should be a chance of the following: Curses from the appropriate god of the dead/afterlife for stealing from the dead.  Especially if they're heretics, heathens, or godless. Cursed items.  Everyone knows that you bury dead warriors with their weapons not just because they need them in the next life, but because they become cursed in this life. Diseases for mucking about with decomposing bodies. A hit to their reputation if they're found out, because nobody likes grave robbers.  ("Hey, this looks like old aunt Bertha's necklace.  Wait, it is old aunt Bertha's necklace!") My second reaction was to look at those tables.  There are some good entries there.  I'd prefer the oddities event to be rarer, bu...