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Showing posts from 2021

Trinity Continuum Character Sheets

 I've gotten into Trinity Continuum since late last year, specifically online play via Discord .  As part of that, I've noticed that there are plenty of completely manual character sheets, but nothing that takes advantage of them being stored on computers.  I've also noticed that communities tend to lean on Google Drive and Google Sheets to share documents. So I decided to do something about it. Here are the latest stable versions of the character sheets as of August 9, 2021: Novas/Aberrants : current version Evasive Egret Psiad : current version Bent Bimodals Psion : current version Generous Generator Superiors : current version Banned Biotech   I'll get around to making one for talents when I get a request for it. 

Gnome Class

This is certainly influenced by Skerple's Surly Gnome , and Roger's One Page Gnome to varying degrees. This post is designed in the style of Old School Essentials. Gnome Requirements: No positive attribute modifiers. Prime requisite: Wisdom Hit Dice: 1d6 Maximum level: 8 Armor: Leather, no shields Weapons: Any one-handed. Experience: As cleric Saves: As magic-user Gnomes are small fae who have lost most of their glamor. Some never regain it, and wither away completely. Others make an effort to retrieve it by looking for new experiences, or grasping for shards of divinity cast off or lost by others, while staving off the mundane. Adjust ability scores: In step 3 of character creation, gnomes may not lower any attributes. Combat  Because they are still strongly fae, they may not use armor or weapons made of metal.  This typically limits them to leather armor and spears or clubs to start.  They are also unable to use two-handed weapons on account of their bein...