Skip to main content

RPG Blog Carnival: Beyond Vancian Magic

 


Hello Friends!

I'm thrilled to be hosting December's RPG Blog Carnival topic, Beyond Vancian Magic! I'm not a hater, but I'll admit I prefer different systems being different, and clerical and magic user magic systems are basically the same.  

I'm looking forward to seeing your interesting takes and contributions on evolving past that kind of magic system.  While I chose this topic about half a year ago, it's come up recently on r/osr, in the post Vancian Magic - What It Is How It Works and Where Did It Come From?

Here are some ideas to get you started if you don't already have something in mind:

  • Creating entirely new magic systems, or emulating those of other works, such as those by Brandon Sanderson or Jim Butcher.
  • Expand on existing the existing "Vancian" system:
    • Make spells truly Vancian, so that they all have a will of their own, with some desire and something they will not do.  For example, a fireball spell might want to set things on fire, allowing the caster to use their thumb as a lighter without expending it, but needing to be convinced to fireball wet things which wouldn't burn.
    • More simply, write variants of core spells which certain guilds might share, such as a version of mirror image known by a guild of shadow mages, which adds 1 damage per figment to physical attacks, but only when the mage is in dim light.  Another guild might have a version of hold portal which allows the caster to name up to three people who can open the door normally without ending the spell.
  • New spells for existing systems that have evolved, such as Dungeon Crawl Classic, Goblin Laws of Gaming (a.k.a. GLOG), or Whitehack.
  • Porting over or making analogs of magic systems from other games for use in old school games, like the systems from Ars Magica or The Wheel of Time, or from fantasy books with fairly well-defined magic systems.
  • An adjacent area might be coming up with a unique school of magic, or even a completely different set of magic spells to use as basic spells, Vancian or not.
  • Love Vancian magic?  What about magic items that alter or enhance magic use, or just change the basic mechanics of magical items?
 

If you don't have a blog, but would still like to participate then you can either send me your contribution via email or comment below.

Tags: #RPGBlogCarnival #OSR #Resource

Comments

  1. I was already moving in this direction, so some magical skills made sense to me: https://the-robgoblin.blogspot.com/2024/12/beyond-vancian-magic-skills-for-magic.html

    ReplyDelete
    Replies
    1. And a cheeky second entry, because apparently that's how I roll. http://the-robgoblin.blogspot.com/2024/12/beyond-vancian-magic-magic-of-poetry.html

      Delete
  2. and here I just blogged something regarding my setting
    https://gmkeros.wordpress.com/2024/12/10/glimmermark-learning-magic-in-the-glimmermark/

    ReplyDelete
  3. What if magic was more like superpowers?
    https://aswampinspace.blogspot.com/2024/12/troika-jojo-superpowers-rpg-blog.html

    ReplyDelete
  4. A late addition to the carnival - https://bommyknocker.bearblog.dev/anti-spells-and-lost-humanity/
    How to forget your humanity to make more room for spells

    ReplyDelete

Post a Comment

Popular posts from this blog

On Names

  Note : There are a lot of external links in this post. None of them should be affiliate links If they are, please let me know . Note2 : This has been bouncing around in my brain informally for a while, but putting it to pixel was prompted by Rook’s post on names on Beneath Foreign Planets as part of the RPG Blog Carnival .  There’s a lot of great material that comes from these prompts. I encourage you, dear reader, to check that out. Note3 : Link to the GDoc version this post was originally composed in. On Names One of the holes new Game Masters fall into while playing D&D-esque games is names. I’ll start with random NPC names first, to get the subject out of the way:  Make a d20 or d100 list of names for each gender, and for families.  Either stick it on the fourth panel of your DM screen, or pre-roll five of each, and stick those lists on your fourth panel. If you need a list of real world names, use an onomastikon .   Onomastikon “What is an on...

How I Generate Home Brew Fantasy Towns Quickly

I was prompted to write this by an article about world building  ( https://ofdiceanddragons.com/rpg-carnival-world-building/ ). One of the challenges of a  gamemaster (GM) is spending time building things that are useful in play.  From that  point of view, after sketching out the world in thirty words, it seems more productive to me to focus on the places the player characters are most likely to go.   Generally, for a sandbox style exploration game in the West Marches style, I want it to be some sort of town or small city.  A village is too small to do more than provide food and fodder, and maybe shelter in a farmer’s barn.  A large city can be an interesting setting, but is probably a little too large for a new GM to start with, even though it basically extrapolates on what’s outlined here. Why? In our elf games, we typically focus on going to wild or hostile places to bring something back or handle a threat.  We don’t really spend much time in ...