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Showing posts from October, 2025

Rifts (SWADE) - Terror on the Dark Frontier, sessions 2025-10-23

  Last session     October 23, 2025  In the morning, we all walk back to Tanky McTank face through the soaked terrain.  Despite taking about an hour to get to the mansion last night, we find it was only about a kilometer away. Shan's cousin is making breakfast when we arrive.  Midnight goes out on his own, hunting.  He comes back as we're finishing breakfast, and lets us know he's got a track on a slaver barge.  Tony asks them if they're good with staying with us while we hunt them.  Ardyn agrees, and asks if he can have one of our "mule" shotguns. It turns out Midnight & Tony have actually had brief encounters with them, and the rest of us have at least heard credible information about Splugorth. Ardyn and Paruuku bundle into Tanky's cabin, and we set off. Our survival/navigation/driving team of Midnight, Faith, and Shan all succeed on their rolls, and we get to position ourselves as we want to. We found the slaver barge near a ramshac...

Rifts (SWADE) - Terror on the Dark Frontier, sessions 2025-10-03 & 2025-10-17

  October 3, 2025 The  team was traveling north after a stop to repair Tanky McTankface, Shan's armored hospital on wheels, when we ran into a ley line storm. Our electronics mostly went to crud, so we hunkered down, with the mystically sensitive having bad headaches.  That's when we started hearing a woman or girl sobbing on our radio.  Not getting any responses to our hails, Tony suited up into his SAMAS, and the rest of the party dressed for the weather. Based on triangulation, we went in the direction of the signal, which seemed to be a hut on a hilltop. The going was slick, and we decided to go stealthily, so Tony waited until they breached and called him in psychically.  Faith and Midnight took the lead, breaking into the decrepit mansion, where they saw a woman of some sort torturing a young woman, with a young and scared man sitting a few feet away from them. As they burst in, about a dozen humanoids apparently made of worms, oozed out of the walls,...

Rifts (SWADE) - Terror on the Dark Frontier, sessions 7-10

Session 10: The Golden Mesa Bar Met Thrinn the dwarf and his buddies at the Golden Mesa Bar, near Commanche . We told them about the Daemonics encounter. Shan shows them where on their map our black out zone was, where the daemonic remains were, and where we found the daemonics. Thrinn has an awesome map, but it's annotations are wickedly encoded. Shan pulls out our map. We show them our map, and try to get some extra info out of him: Further north, the more dangerous things are. First Apocalypse patrols the ruins of Topeka. Junction is pretty dangerous for us. Emporia is probably about as far north as we can safely go. Thrinn tells us there's a crew that wanders from the Colorado Baronies all the way up to Kingsdale who are in the area. They stand out like a sore thumb. They also have a Mountaineer and some ATVs. They're well protected. They like TW stuff. Thrinn's companions have passed out before Thrinn.