I wrote this up for Secret Santicorn for Khajeet, whose original gift giver had to bow out. Merry Hannukwanzimas, Khajeet! Fafhrd was a barbarian from the cold north. I only recall the vaguest bits of those books, but between that and having snow and ice at home four months of the year, here are some reforgings of those thoughts. Cold Environments When your party is venturing through temperatures around -20°C (that’s -4F°), even hiking in armor isn’t going to get you through those freezing nights. The party’s going to need some really good gear. Winged flyers, usually limited in load, do very poorly in these environments if they aren’t similar to their home terrain, because they can’t carry the load of insulating clothes. Survival Gear Clothes Sleeping Gear Effect Full Snow Gear (20 gp): waterproof boots, overcoat, cape, and cap if fully armored, add leggings and a tunic if not, and mitts, all insulated. Outfits for people from such environment...
Prompt: Stealing situations from books, movies, and videogames for fun and profit. Movie: Inception: The party has to get into someone’s mind and either remove, or harder still, implant a memory or idea there. This will make them much easier to manipulate in the real world. The characters have a limited macguffin to enter the mind of the target, and have to heist-like move through surrealistic situations, with a limited ability to impose their own visions, with the assistance of mundane “seed” objects that have a stronger persistence than the mindscape they are in. These seed objects should provide a limited narrative control to the players, and for maximum effect should be things that they identify through research of the target, things that link to strong emotions and memories the target has associated with them. Movie: Dark City: There is a device that lets its user extract memories as bodily fluids which they can then...