Fantasy Stones This month's Blog Carnival prompt from Wobblerocket is Magic Rocks . I have catalogued stones less commonly known by people of our wondrous city. Some of these are only known to those of us who travel frequently, while others are already well known to us from songs and stories, but with their impacts vastly exaggerated. Read on and learn. -E Large Stonework & Boulders Oracular Stone A large, hollow stone with diagonal lines decorated with a particular type of insect or small animal. Random decoration type: Animal : 1. Mouse, 2. Wren, 3. Owl, 4. Ferret, 5. Asp, 6. Spider. Insect: 1. Bee, 2. Ant, 3. Butterfly, 4. Moth, 5. Grasshopper; 6. Beetle. Benefit : An oracle puts their head in the stove, inhaling the smoke, then sharing their oracular statement. These statements are often cryptic and open to interpretation, and so allow the GM to play both sides of the outcomes with the same message, while providing guidance to the player characters on where...
Item Quality Items come in three grades: Superior: masterwork items, four notches. They usually cost ten times the normal cost of such items. Most magic items are always made from masterwork base items. They may provide a minor intrinsic non-magical bonus (+1 to hit for weapons, a reduction of 1 to armor item penalties, or a +2 on tool use checks). Standard: a typical item, three notches. Poor: a poor quality item, two notches. They have a -1 penalty (-1 to damage for weapons, -1 AC for armor, or -2 on tool use checks for items). Notches Notches represent wear and tear equipment has taken. They affect performance in the following ways: Weapons Odd notches (first, third, etc.) inflict a -1 penalty to damage. Even notches (second, fourth, etc.) inflict a cumulative -1 penalty to hit. Armor Odd notches inflict a -1 penalty to checks due to damage. Even notches inflict a cumulative -1 penalty to AC. Items This requires some interpretation by the GM. In...