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RainbOSR's Secret Santicorn 2026

Hello Friends! This year I was privileged enough to be able to co-ordinate the RainbOSR Discord's Secret Santicorn, and get to see some absolutely delightful prompts and clever and intriguing gifts fulfilling them.  I was hoping that I'd have time to at least pocket review the submissions here, but due to a week with unexpected lack of Internet connectivity, that didn't happen. To wrap up, I'm sharing the gifts here, along with the topic donors, to share for Internet Posterity.    For Topic 500poundsofnothing The origin of undeath. Aggie (Gourd Dwarf) Never Meet Your Heroes: Encountering Infamous Adventurers Arnold Fun diseases and/or curses! You'll be sad once you recover. Connor A table of Crimes and Punishment, as specific or general as the chef prefers. Random or weighted random generation would be a plus. Domopunk Mundane looking objects and the pocket dimensions that exist within them (like a book that can pull people into the story) energycrow666 Carousing t...
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Houserule: Pets & Service Animals

I spent too long looking trying to generate a random horse system.  After taking a break from it, I thought about how to handle dogs (war, riding, hunting, and tracking), guard geese, hawks, elephants, and riding apes.  I decided I wasn't smart enough to get too into the weeds with them, and came up with this, which is far too simple for what I want it to do, and is probably still too complicated, but kind of gamifies shopping. Pets & Service Animals This is for every kind of animal Tricks Dumb animals can learn 2 tricks, smart animals learn 4.  They either follow a visual signal or a sound.  Each trick takes 1d6 weeks to learn. Most useful animals are already trained. Here is a sample listing of tricks: Attack : Move and attack on their own when opportunity arises. Battle Trained : Does not check morale at the start of battle. Defend : Attack hostiles that get too close. Guard : Make noise when creatures it doesn’t know well gets too close. Hunt : Predators hav...

Secret Santicorn: Portal Items

My last entry for Purple OSR Discord's Secret Santicorn is footie Domopunk. I wrote this on my phone during holidays with the family. I'll probably edit this at a later date. Apologies for more than the usual editing errors.  Prompt : Mundane objects that are portals to different worlds.  Portable Brass Forge : This brass forge has an inscription on its top in the genie script: Use for a day risks sympathetic manifold tesseraction. This forge heats steel and iron as though they were brass,  allowing forging and metal work at cooler temperatures and for less fuel. Items forge this way count as being forged 1d6x5% faster.   On a six,  the smith can instead get a magical +1 item, if they give up 1 point of constitution and one point of wisdom for months.  It still requires someone to work the bellows, and still requires an anvil for smithing.  Anyone within 35 ft. of the forge for 8 hours has a 1-in-3 chance of getting teleported as a group to a similar f...

Secret Santicorn: Cold Waste Encounters

I wrote this up for Secret Santicorn for Khajeet, whose original gift giver had to bow out.  Merry Hannukwanzimas, Khajeet!   Fafhrd was a barbarian from the cold north.  I only recall the vaguest bits of those books, but between that and having snow and ice at home four months of the year, here are some reforgings of those thoughts. Cold Environments When your party is venturing through temperatures around -20°C (that’s -4F°), even hiking in armor isn’t going to get you through those freezing nights.  The party’s going to need some really good gear.   Winged flyers, usually limited in load, do very poorly in these environments if they aren’t similar to their home terrain, because they can’t carry the load of insulating clothes. Survival Gear Clothes Sleeping Gear Effect Full Snow Gear (20 gp): waterproof boots, overcoat, cape, and cap if fully armored, add leggings and a tunic if not, and mitts, all insulated.  Outfits for people from such environment...