This is untested. How to deal with weather? I don't want a complicated table, and I don't want to roll too often--like less than three times per day of travel, and averaging close to once per day. This table is what I'm thinking about: 1-8 Calm (sunny day or clear night) 9-14 Partly cloudy 15-20 Cloudy 21-26 Precipitating (rain, snow) 27-30 Turbulent (thunder, hail, fierce winds) Method : Roll 1d6: If it's even, subtract the value if it's odd, add the value. The table bottoms out at 1, and is capped at 30. If there's a transition to a new kind of weather, roll again in 1d6 turns. Otherwise roll again in 1d6 x 8 hours, unless the value is over 20, then roll in 1d3 hours. Why? : Weather goes for days at a time in a more or less steady state. If there is precipitation, it's preceded by clouds. Precipitation can last a while, but sometimes it only happens briefly (roll in 1d6 turns), then it's gone. But how do you deal with some...
Thoughts on tabletop RPGs, and ideas for making play better at the table.