In response to:
Are You Loyal to the Party?
Are You Loyal to the Party?
LS mentions two bothersome things about hirelings:
1) "I hate seeing them treated as props. As things that can be safely ignored until a player wants them to make an attack, or use an ability."
2) "I also hate determining a hireling’s loyalty when they are first hired, and having that number remain static throughout their tenure with the party. A person’s loyalty to their employer should be a function of their working experiences, not an innate attribute of their character. Loyalty should be a thing that goes up and down constantly, depending on how valued the retainer feels, and how much of a future they see for themselves in this work."
1) "I hate seeing them treated as props. As things that can be safely ignored until a player wants them to make an attack, or use an ability."
2) "I also hate determining a hireling’s loyalty when they are first hired, and having that number remain static throughout their tenure with the party. A person’s loyalty to their employer should be a function of their working experiences, not an innate attribute of their character. Loyalty should be a thing that goes up and down constantly, depending on how valued the retainer feels, and how much of a future they see for themselves in this work."
Here's how I'd prefer to set up dynamic (between session) loyalty: Use a 2d6 roll:
2d6: | Result |
2 | -2 loyalty |
3-5 | -1 loyalty |
9-11 | +1 loyalty |
12 | +2 loyalty |
- If the roll is 3 or more below current loyalty, subtract an additional -1 loyalty.
- If the roll is 3 or more above current loyalty, add an additional +1 loyalty.
- Modify by PC's charisma modifier
- Additionally modify by the following:
- PC pays very well:
Reasoning:
- The +/-3 on current loyalty is because it shouldn't be easy to change the status quo.
The reason for the additional modifiers is that even if things go well
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