Description
Large wild mountain ram, with shaggy yellow-white fur, and frosted blue eyes. When it gets angry or hungry it grows to the size of a horse, and becomes even stronger.
Drivers
- Needs to eat: vegetation or frozen and shattered animals are fine.
- Needs to breed with female sheep at least daily, if possible.
- Wants to eat frozen and shattered intelligent life–it tastes best.
- Wants to know it is feared, and will play with survivors after it has had its fill.
O5R
Str 14 (20) Dex 15 Con 16 Int 2 Wis 15 Cha 10
MV 18", jump 6", wall run 12" vertically HD 7 AC 16 HP 7d8+21 (52) Att +5: Ram 2d6+2(5) blunt, target must Str save (-5) or be knocked back the Cryogorgon's feet in distance; Trample straight line run for double movement, against creatures two size levels smaller than it, or creatures its size or smaller that are prone causing 2d6+5 damage to each creature it hits, and bumps creatures up to its size, who are knocked prone unless they save vs. Str. Morale 9
Special Attack: Freeze As a bonus action, the Cryogorgon can gaze attack one target looking at it, save vs. Con (-5) each round: On a successful save, creature is immune to this ability for this encounter. 1st. fail: slowed as spell, and feels a chill, 2nd fail: paralyzed as by hold person, and covered in frost, 3rd fail: Petrified, turned into solid ice and you are no longer able to make saves to resist these effects. Protection from Energy or a Daylight spell targeted on a creature negate Freeze's progress. Ice Petrified creatures can be thawed out with a Heal, Regenerate, or Power Word Heal spell.
MV 18", jump 6", wall run 12" vertically HD 7 AC 16 HP 7d8+21 (52) Att +5: Ram 2d6+2(5) blunt, target must Str save (-5) or be knocked back the Cryogorgon's feet in distance; Trample straight line run for double movement, against creatures two size levels smaller than it, or creatures its size or smaller that are prone causing 2d6+5 damage to each creature it hits, and bumps creatures up to its size, who are knocked prone unless they save vs. Str. Morale 9
Special Attack: Freeze As a bonus action, the Cryogorgon can gaze attack one target looking at it, save vs. Con (-5) each round: On a successful save, creature is immune to this ability for this encounter. 1st. fail: slowed as spell, and feels a chill, 2nd fail: paralyzed as by hold person, and covered in frost, 3rd fail: Petrified, turned into solid ice and you are no longer able to make saves to resist these effects. Protection from Energy or a Daylight spell targeted on a creature negate Freeze's progress. Ice Petrified creatures can be thawed out with a Heal, Regenerate, or Power Word Heal spell.
Old School
AC 6, MV 18”, Wall Run 12", HD 5, hp 24, #AT 1, D 2-12 (ram with horns: 2d6), or trample
Monster | Source | # Enc. | Move | AC | HD | # Attacks | Attack Types | Damage | Save | Morale | XP |
Crygorgon | EtW | 1 | 18", wall 12" | 5 | 5 | 1 | Ram at end of run, or Trample as part of a move) | Ram 2d6, or Trample | F5 | 9 | ?? |
Notes: Freeze Anyone meeting the Cryogorgon gaze must save vs. paralysis each round: On a successful save, creature is immune to this ability for this encounter. 1st. fail: -2 AC and -10' movement, and feels a chill, 2nd fail: paralyzed as by hold person, and covered in frost, 3rd fail: Ice Petrified, turned into solid ice and you are no longer able to make saves to resist these effects. Protection from Energy or a Daylight spell targeted on a creature negate Freeze's progress. Ice Petrified creatures can be thawed out with a Heal, Regenerate, or Power Word Heal spell. Ice to Stone might also be useful here. |
Encounter Guide
- Territory: Cold Mountainous
- Foraging with herd: 1 Cryogorgon with 1d6+1 mountain goat females. Will attempt to goad herd away (preferably vertically).
- Searching for mates: 1 Cryogorgon. Will wait for party to leave. If approached to within 80', will start towards party, accelerating if they do not retreat, stopping if they do retreat.
- Maneater: 1 Cryogorgon. Will openly follow and harass party, attacking stragglers or small groups of small humanoids.
Results of Corpse
d6L | Result |
1. | 1d2 intact horns |
2. | 1d2 cold eyes |
3. | Cryogorgon hide |
4. | 1d2 intact horns, Cryogorgon hide |
5. | 1d2 cold eyes, Cryogorgon hide |
6. | 1d2 intact horns, 1d2 cold eyes, Cryogorgon hide |
- d6L: Roll two d6, take the lower result.
Reagents
- Cryogorgon hide: stable if cured. Useful for hide armor, hide buckler, or leather armor with cold resistance.
- Cryogorgon horn: stable. Useful for making minor horn items, or a mundane horn.
- cold eyes: stable if kept away from fire or sunlight. When cast with fireball, makes damage cold instead of fire damage.
Consumption and Preparation
Just like goat: gamey, stringy texture. Generally recommended for slow cooking.
d10 | Result |
1-2 | Chilled: Save twice vs. polymorph/fortitude/Con (DC 15): If both saves are made, you get cold and covered in frost. If one save is failed, you get hypothermia, and are -4 on all actions until treated. If both saves fail, you are are affected by the Cryogorgon's Ice Petrify ability. |
3-5 | Goat Headed: For 2d6 hours: gain advantage on saves against mind- affecting spells or effects, disadvantage on intelligence checks, also emit an odor identical to a goat, and must save against Will/Wisdom to withdraw/disengage. NPCs also gain advantage on morale checks for the duration. Lasts 2d3 days. |
6-7 | Goat's Grace: Run up walls at half your ground movement speed with a 10 foot runnning start, to a maximum height of your ground movement speed. +2 to Breath/Dex/Reflex saves. Lasts 2d6 days. |
7-8 | Frost Pulse: Save vs. paralysis: success gives you +2 vs. cold, ice, blizzards, etc. for 2d3 days, |
9 | Magic Goat Sense: If you don't already have Magic Goat Sense, gain +1 Wisdom, and your pupils become rectangular. |
10 | Chilling: For up to 2d2 hours after consuming, gain Freeze ability of a Cryogorgon, but other creatures have a +2 bonus to save. Immune to Ice Petrify from other creatures for duration. |
References
- Format: I don't remember whom I borrowed that from.
- Skerples' Monster Menu: Edibles Part 1 article.
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