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Backwards Challenge Creature: Vedoteknos, the Tortiose Kappa Abjurer



Vedoteknos, the Tortoise Kappa Abjurer

Description

A large, ancient looking tortoise-humanoid, that moves slowly and deliberately

Drivers

  • Needs to learn: always looking to read spell books, rituals, or instructions for making magical items.
  • Needs to eat about once a year.
  • Wants to eat magical items.
  • Wants to live forever.
  • Wants to perpetuate Kappa species.

O5R

Str 8 Dex 10 Con 16 Int 22 (27) Wis 17 Cha 16
MV 9" HD 18 AC 22 HP 11d8+3d6+14*3 (103) Att +5: Staff 1d6+2(5) blunt, target must Con save or be stunned for one round. Morale 5
Special Defense:
Mystic Halt As a bonus action, Vedoteknos can utter the name of a creature it knows the true name of, preventing it from approaching closer to him for one hour, if that target fail a Charisma save (-5). On a successful save, creature is immune to this ability for this encounter.  As a free action, has a 1 in 6 chance of guessing the true name of a creature within sixty feet of it.
Abjuring Shell  At the end of each turn, Vedoteknos picks a direction that he has his back to.  All spells targeting Vedoteknos or an target or area within sixty feet of Vedoteknos either allow a savings throw if they normally do not, or allow those affected to save with advantage.  All melee and missile attacks are at disadvantage.
Vedoteknos gets a +3 bonus to attacks originating from this area.

Old School

AC 3, MV 9”, HD 14, hp 60, #AT 1, D 2-5 (staff: 1d4+1)
MonsterSource# Enc.MoveACHD# AttacksAttack TypesDamageSaveMoraleXP
Vedoteknos, Tortoise Kappa Abjurer
EtW19"3141Staff, magic, or special
Staff 1d4+1, or restricted movement  
MU115??
Notes:
Stunning Blow: Stun anyone struck by Vedoteknos is stunned for one round (save to prevent).
Mystic Halt:
prevents any one creature from coming within sixty feet of it, if it knows your true
name (lasts one day, save to prevent, can only be tried once per day), 1 in 6 chance to correctly
guess someone's name each round (only one name at a time).
Abjuring Shell:
At the end of each turn, Vedoteknos picks a direction that he has his back to.  All
spells targeting a target or area within sixty feet of Vedoteknos
either have their DC reduced by 8,
or allow a savings throw if they don't already.  All melee and missile attacks have -4 mystic penalty
to hit, -8 if
Vedoteknos is the target.

Encounter Guide

  • Territory: Dry warm climates
  1. Exploring for more magic: Vedoteknos with 2d6 kappa attendants.They are experienced and armed appropriately, but inclined to avoid combat if possible.
  2. Meditating: Vedoteknos, sitting still and meditating in a place of beauty, or in the vicinity of a place of power.  Preferably both.  So still there is a 2 in 6 chance he will not be noticed.
  3. Teacher and protector: Teaching in a Kappa steadfast, and setting runic wards to enhance the integrity of defenses.

Results of Corpse

d6LResult
1.4' tortoise kappa shell
2.random Iouin stone
3.random amulet
4.random ring
5.4' tortoise kappa shell, random Iouin stone
6.4' tortoise kappa shell, random amulet
  • d6L: Roll two d6, take the lower result.

Reagents

  • 4' tortoise kappa shell: stable if cured. Useful for natural shield, or natural breastplate for small humanoid, with potential for magical +2 bonus.

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