Identifying characteristics for particular minions, to differentiate them from each other. Treat them as 0 level characters with a minor exceptional ability. Reaction roll modifiers apply to its employer as well as itself. Minion Identifying Characteristics d% Entry Text 1. Always Late . Always rushing to where they're supposed to be, and always late getting there. Has a great sense of what the time currently is, but an absolutely horrid sense of how long it takes to get anywhere. Always has an excuse for why they are late. 2. Analytic . Thoroughly reviews problems in front of it, searching for discrepencies. +1 to find secret or hidden doors and mechanisms. Mumbles softly to self while reasoning things out. 3. Arachnophile . Loves anything related to spiders. Has spider motif clothing, and a pet spider. Immune to spider poisons. Carries a dagger with a spider motif (1d4 dmg). 4. Artistic Painter . Can credibly capture visual images. A basic sketc...
Thoughts on tabletop RPGs, and ideas for making play better at the table.