- Feathered antennae from the forehead.
- Antlers sprouting from forehead.
- Long, pointed ears.
- Obligate carnivore with blunt teeth, or herbivore with all pointed teeth.
- Enormous golden or green eyes.
- Hourglass shaped pupils.
- Ridiculously small or large mouth.
- Very long and pointed chin.
- Enormously large and puffy cheeks.
- Long eyebrows, almost like cats whiskers.
- Goat's horns from forehead.
- Hooves for feet.
- Head of a (1d6): 1. donkey; 2. bear; 3. mouse; 4. deer; 5. duck; 6. frog.
- Quadruple sized dragonfly wings on back.
- Strangely slender limbs and body.
- Short fur instead of smooth skin, or vice versa.
- Unusual tinge to skin color (typically lavender, mint, or yellow).
- Cat's eyes. Does not grant the creature the ability to see in the dark, though.
- Small wings sprouting from between shoulder blades (d6): 1. dove's wings; 2. moth wings; 3. butterfly wings; 4. dragonfly wings; 5. bat wings; 6. owl wings. They are non-functional, but any magic which gives the creature flight causes the wings to magically grow.
- Face and skin is exceptionally smooth, appears to be almost waxy. Feels like normal skin for that kind of creature, though.
Item Quality Items come in three grades: Superior: masterwork items, four notches. They usually cost ten times the normal cost of such items. Most magic items are always made from masterwork base items. They may provide a minor intrinsic non-magical bonus (+1 to hit for weapons, a reduction of 1 to armor item penalties, or a +2 on tool use checks). Standard: a typical item, three notches. Poor: a poor quality item, two notches. They have a -1 penalty (-1 to damage for weapons, -1 AC for armor, or -2 on tool use checks for items). Notches Notches represent wear and tear equipment has taken. They affect performance in the following ways: Weapons Odd notches (first, third, etc.) inflict a -1 penalty to damage. Even notches (second, fourth, etc.) inflict a cumulative -1 penalty to hit. Armor Odd notches inflict a -1 penalty to checks due to damage. Even notches inflict a cumulative -1 penalty to AC. Items This requires some interpretation by the GM. In...
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