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Nine Ranged Magical Weapons

Through September Attronarch of Attronarch's Athenaeum is hosting September 2024's RPG Blog Carnival!  The theme is Wondrous Weapons and Damning Dweomers. This post shares a number of magical weapons which are relatively rare, missile weapons!

  1. Firestar: 5 throwing knives +1, found in a custom belt with five sheaths on it for them.   doing 1d3 damage, +1 fire damage for each other Firestar knife already in the target.  When a third Firestar dagger is embedded in the same target, these knives explode, doing 3d6 fire damage, or double damage to zombies, and re-appear in their sheaths, while the sheaths of destroyed daggers turn black.  At dawn each day, any missing but intact daggers return to their sheaths.  Made for High Hill Halflings by Dwarven pyrotheurges during the war against the Zombie King.
  2. Radiant Short Bow: A +1 shortbow, +2 against undead.  When the bowstring is pulled back, an arrow appears where expected, but made of solid light, and illuminating an area 10 ft. in radius.  It does double damage to incorporeal undead.
  3. Percussive Bolas +2:  Do 1d4+2 blunt damage.  When these bolas strike a target that moves on two to four legs, the target must make a dexterity check or fall prone, with at least two of its legs bound.  It does triple damage against constructs.
  4. Keen Hatchets +1: These very sharp hatchets do 1d6+1 slashing damage.  If a natural 19 or 20 was rolled to hit, they inflict an additional 1d3+1 bleeding damage next round.
  5. Spear of Jah-ro-ko: This thick shafted, broad-headed spear has a pair of whistling holes on either side of the spear head.  It is an incredibly heavy long spear +1, requiring 15 strength to wield.  Once per day, when thrown at a wall within 60 ft., the whistle holes let out a trumpeting sound, that hangs in the air for a minute even after the spear impacts the wall. An outdoor wall hit this way by the spear has a base 4-in-6 chance of collapsing, a fortress wall has a 2-in-6 chance, and an underground wall has a 1-in-6 chance.  The span of wall collapsed in this way is 2d6x5 feet wide and half that tall, and 2d6+5 feet deep, centered on the point of impact.  
  6. Trident of Oposidius: This trident of the sea god is a +1 trident, that does +1d6 electrical damage to all creatures within 5 ft. of the target when the wielder rolls a natural 20 on the attack roll.  If wielded by an aquatic creature or a priest of Oposidius, it becomes a +3 trident, and does +3d6 electrical damage to all creatures within 15 ft. of the target when the wielder rolls a natural 18-20 on the attack roll.  Further, the trident will swim back to the last aquatic creature or priest of Oposidius to throw it, if able to.
  7. Ravasgoerny's Befuddling Throwing Dagger +1: This throwing dagger is favored by dwarven priests of Ravasgoerny Konulepto.  A target hit by this dagger must save or have this dagger become embedded in them and go insubstantial to them.  They then fall under the effects of a confusion spell until the dagger is removed.  The dagger will fall out after one turn.
  8. Sling of Giant Slaying: This sling appears to be a sling +1, +3 vs. giants and gigantic creatures. Additionally, slings hitting giants or giant animals instead do 1d20 damage.  On an unmodified attack roll of a natural 20, such creatures fall unconscious for 1d6+1 turns.
  9. Silencing Chalikar: A metal halo, razor sharp on the outer edge.  Inflicts 1d6+2 damage.  The target struck must save, or become silenced, as though affected by a silence spell projecting one inch beyond what they touch.  If the chalikar has not been picked up for a turn, it starts chirping increasingly loudly every eight seconds.
     

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