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Revisiting the Cold Wastes

One of my submissions for Santicorn 2026 was for Cold Waste Encounters.  It's here . I'm not happy with it, so here's some additionally brainstorming for this.  There are numbers here, but I haven't had a chance to game them out.   Time The cold wastes are at the ends of the world.  Days pass differently there.  In the middle of summer, a day lasts for weeks.  Similarly, in the middle of the winter, a night lasts for weeks.  Those times are close to normal during the equinoxes. Body Heat In the extreme cold, characters have a freezing track.  It starts at 0, meaning they are kept warm, and goes to 6.   Lose Freezing by Gaining Heat During combat, characters actually get warmer from the motion. Eating a warm cooked meal that fills the belly and carresses the spine as often as once a turn. Drinking a pint of a hot beverage as often as once a turn. Sitting at a warm fire or a stove for an hour. Staying in a winterized shelter. Gain F...

RainbOSR's Secret Santicorn 2026

Hello Friends! This year I was privileged enough to be able to co-ordinate the RainbOSR Discord's Secret Santicorn, and get to see some absolutely delightful prompts and clever and intriguing gifts fulfilling them.  I was hoping that I'd have time to at least pocket review the submissions here, but due to a week with unexpected lack of Internet connectivity, that didn't happen. To wrap up, I'm sharing the gifts here, along with the topic donors, to share for Internet Posterity.    For Topic 500poundsofnothing The origin of undeath. Aggie (Gourd Dwarf) Never Meet Your Heroes: Encountering Infamous Adventurers Arnold Fun diseases and/or curses! You'll be sad once you recover. Connor A table of Crimes and Punishment, as specific or general as the chef prefers. Random or weighted random generation would be a plus. Domopunk Mundane looking objects and the pocket dimensions that exist within them (like a book that can pull people into the story) energycrow666 Carousing t...

Houserule: Pets & Service Animals

I spent too long looking trying to generate a random horse system.  After taking a break from it, I thought about how to handle dogs (war, riding, hunting, and tracking), guard geese, hawks, elephants, and riding apes.  I decided I wasn't smart enough to get too into the weeds with them, and came up with this, which is far too simple for what I want it to do, and is probably still too complicated, but kind of gamifies shopping. Pets & Service Animals This is for every kind of animal Tricks Dumb animals can learn 2 tricks, smart animals learn 4.  They either follow a visual signal or a sound.  Each trick takes 1d6 weeks to learn. Most useful animals are already trained. Here is a sample listing of tricks: Attack : Move and attack on their own when opportunity arises. Battle Trained : Does not check morale at the start of battle. Defend : Attack hostiles that get too close. Guard : Make noise when creatures it doesn’t know well gets too close. Hunt : Predators hav...