- A Better Damage System: https://whatdoyoudorpg.blogspot.com/2023/01/my-better-damage-mechanics.html.
- It makes damage taken more ambiguous, while still respecting hit dice. It also makes the impact of damage more meaningful.
- 5e quick character generator: https://fastcharacter.com/
Item Quality Items come in three grades: Superior: masterwork items, four notches. They usually cost ten times the normal cost of such items. Most magic items are always made from masterwork base items. They may provide a minor intrinsic non-magical bonus (+1 to hit for weapons, a reduction of 1 to armor item penalties, or a +2 on tool use checks). Standard: a typical item, three notches. Poor: a poor quality item, two notches. They have a -1 penalty (-1 to damage for weapons, -1 AC for armor, or -2 on tool use checks for items). Notches Notches represent wear and tear equipment has taken. They affect performance in the following ways: Weapons Odd notches (first, third, etc.) inflict a -1 penalty to damage. Even notches (second, fourth, etc.) inflict a cumulative -1 penalty to hit. Armor Odd notches inflict a -1 penalty to checks due to damage. Even notches inflict a cumulative -1 penalty to AC. Items This requires some interpretation by the GM. In...
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