I organized Purple OSR's Secret Santicorn this year, and kept myself in reserve for missed prompts.
Here's one for John Vakamos. Happy Hanukwanzamas!
Prompt: Stealing situations from books, movies, and videogames for fun and profit.
Movie: Inception: Mindheists
The party has to get into someone’s mind and either remove, or harder still, implant a memory or idea there. This will make them much easier to manipulate in the real world.
The characters have a limited macguffin to enter the mind of the target, and have to
heist-like move through surrealistic situations, with a limited ability to impose their own
visions, with the assistance of mundane “seed” objects that have a stronger persistence
than the mindscape they are in. These seed objects should provide a limited narrative
control to the players, and for maximum effect should be things that they identify through
research of the target, things that link to strong emotions and memories the target has
associated with them.
Movie: Dark City: Memory Manipulation
There is a device that lets its user extract memories as bodily fluids which they can then
inject into other people. They can then use alchemy to mix and match collections of memories.
This device could be used by a cabal to try to manipulate some chosen one to their own
nefarious ends. Identifying true believers and separating them from pawns subverted by the
cabal might be part of the campaign arc.
The PCs might use it for similar nefarious purposes, or might instead use it to transfer
knowledge of spells, recover lost memories from squidzards, fey, or doppelgangers, or
possibly even to recover lost information from ghosts or undead.
Movies: Star Wars: Pivotal Play
There is an imminent threat that threatens the governance of the world(s), but there are
rumors of a vulnerability to a well-timed attack. The characters must make a desperate
play to expose that vulnerability to the focused might of the Resistance forces, or must
find information about that vulnerability, and get that information back to them.
In a fantastic setting, that might be something like setting the Dragon Repellent
device out of alignment, allowing the dragons to attack, to finding the vulnerability
of mecha-tarasque, and couriering it to the defenders of the realm. The goal of this
kind of mission is not for the party to singlehandedly defeat the threat, but to play a
pivotal role in making that defeat possible.
Movie: True Grit: Avenge the Child
The party is hired by a child to avenge her on the killers of her parents.
This can be played straight, with stone rigging at heart strings, or with possible
future utility, if the family has some sort of power the daughter still controls, or it
can have twists, if the killers were avenging deaths the parents caused
Book: The Peripheral: Another World
The characters are pulled into another world to perform a service ("I cast
Summon Monster VI"). They see something nobody else does, and are repeatedly
summoned to get information and help someone in that other world. Then the
opposition of that world starts sending attackers at them in their own world.
This other world might be a fae or genie society, svart elves, or a society
from the not too near future.
Children's Book: There's a Monster at the End of This Book: Autofulfilling Propphecy
The characters, or one of them, has a prophecy that they will find a monster at the
end of a dungeon. When they get to the end, they find out the monster is them. This
could be played lightly if the character(s) are considered monstrous by society at large,
or could be played very darkly if the character(s) are “normal humans” who do dark
things to stop the monster from getting them before realizing they are the dark thing.
Book: The Three Musketeers: Swashbuckling Hijinx
The characters are sworn to the Crown, and find nefarious plots by a significant ally
of the Crown who is secretly trying to set up a coup, and always manages to either look
like a defender of the Crown or to make the characters own motivations look questionable.
To stay true to the source, this situation should have plenty of melodrama, including
mistaken Identity galore, conveniently overheard discussions or monologues, and
significant bonuses for attempting swashbuckling or derring-do, which should fail
forward even as there is a cost for that failure.
This last one is more of a device than a situation, but….
Show: Letterkenny/Books: The Deathgate Cycle: Fanservice
Certain characters repeatedly appear, at least to the view/reader in a certain way to
trigger a certain response. In The Deathgate Cycle, it’s Zifnab, or, err, Nabfiz, or, err,
whatever his name the wizard, forgetting just about everything but somehow
accomplishing his end goal, providing near-omnipotence and humor in one tidy package.
In Letterkenny, the character is very different, in the form of Bonnie McMurray, a
character whom the all of the Hicks except Wayne are attracted to, but who is only
attracted to Wayne, and dresses provocatively to try to gain his interest. This is a much
more conventional form of fan service (at least by anime standards), but has a similar
effect as an inside joke.
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